GeSHi Maxscript Syntax Highlighting
I have written a GeSHi syntax file for maxscript. This allows anything that uses GeSHi, like WP-Syntax, to properly highlight maxscript syntax. As an example, this below is the maxscript version of the...
View ArticleFMX 2008 Slides Up
At FMX I gave a talk with my friend/coworker Mathias entitled: Crysis Management: Maxscript Tools Development at Crytek. The first part of this lecture is an introductory course on maxscript, showing...
View ArticlePoor Man’s Mocap
This year my friend Judd gave a talk entitled Uncharted Animation: An In-depth Look at the Character Animation Workflow and Pipeline. In the talk, he showed what they call ‘poor man’s mocap’, where the...
View ArticleFacial Stabilization in MotionBuilder using Python
Facial motion capture stabilization is basically where you isolate the movement of the face from the movement of the head. This sounds pretty simple, but it is actually a really difficult problem. In...
View ArticleGleaning Data from the 3dsMax ‘Reaction Manager’
This is something we had been discussing over at CGTalk, we couldn’t find a way to figure out Reaction Manager links through maxscript. It just is not exposed. Reaction Manager is like Set Driven in...
View Article3dsMax 2008 Node Event System: Does Not Exist
After writing a bit of code to leverage the new Node Event System, and then not be able to get it to work properly, I found a post by someone from Autodesk saying that it is not present in Max 2008,...
View ArticleVisualizing MRI Data in 3dsMax
Many of you might remember the fluoroscopic shoulder carriage videos I posted on my site about 4 years ago. I always wanted to do a sequence of MRI’s of the arm moving around. Thanks to Helena, an MRI...
View ArticleKavan et al Have Done It!
Ladislav Kavan is presenting a paper entitled ‘Automatic Linearization of Nonlinear Skinning‘ at the 2009 Symposium on Interactive 3D Graphics and Games on skinning arbitrary deformations! Run over to...
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